GameRT Forum

When: 
Saturday, January 26, 2013 - 1:00pm to 2:30pm
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TCC 202
Presenters: 
Speaker: Ron Brown, University of South Carolina School of Library and Information Science
Speaker: Violet Fox, University of Washington iSchool
Description: 

Come to the GameRT Forum to hear about these hot topics!

Through the Looking Glass of Assessment: Developing an assessment toolkit to help spread the word about the value of games in libraries - presented by Ron T. Brown

This presentation will evaluate how libraries assess their gaming programs and will discuss a current work in progress that aims to build an assessment toolkit that can be used by both established and new game programs. Discussion will follow about the importance of assessment, what types of assessments are already being done now, who are the main audiences for assessment data, and the types of assessment tools libraries and game programs need immediately.

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What Exactly is an “Action-Adventure” Game, Anyway? : Providing Intelligent Access to Video Games - presented by Violet Fox

This presentation will report on a continuing research project to develop a formal metadata schema for video games. Employing a user-centered design approach, the project aims to address the gap between current metadata standards and gamers’ browsing, searching, and retrieval needs.

Additional presenters for the second presentation include Jin Ha Lee, Michelle Dillon, Violet Fox, Sean Fullerton, Chris Magnifico, Zach Welhouse (University of Washington iSchool), Andrew Perti, and Michael Carpenter (Seattle Interactive Media Museum).

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Cost: 
Included with conference registration
Session Materials: 
What_Exactly_Is_An_Action_Adventure_Game_Anyway.pdf - Uploaded by Violet Fox (Mar 4, 2013 - 3.65 MB
Through the Looking Glass of Assessment.pdf - Uploaded by Ron Brown (Feb 26, 2013 - 753.35 KB
Last Updated: 
Wednesday, January 2, 2013 - 12:37pm PST
Attendees: 
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This presentation will evaluate how libraries assess their gaming programs and will discuss a current work in progress that aims to build an assessment toolkit that can be used by both established and new game programs. Discussion will follow about the importance of assessment, what types of assessments are already being done now, who are the main audiences for assessment data, and the types of assessment tools libraries and game programs need immediately.

As interest in video games increases, so does the need for intelligent access to them. However, traditional organizational systems and standards fall short. In order to fill this gap, we are collaborating with the Seattle Interactive Media Museum to develop a formal metadata schema for video games. In this presentation, we described how the schema was established from a user-centered design approach and present the key results of interviews with gamers designed to identify the most important data elements of game description. We introduced the core and recommended metadata elements from our schema. Our team also discussed the challenges we encountered as we were conducting a domain analysis and cataloging real-world examples of video games. Inconsistent, vague, and subjective sources of information for genre, release date, feature, region, language, developer and publisher information confirm the importance of developing a standardized description model for video games.

Presented by Jin Ha Lee, Michelle Dillon, Violet Fox, Sean Fullerton, Chris Magnifico, and Zach Welhouse of the University of Washington in association with Andrew Perti and Michael Carpenter of the Seattle Interactive Media Museum.